Spoiler: they don’t. Unless they are the tortured protagonist of The Medium, a new horror game from the makers of Layers of Fear. She talks to the dead all the time, shifting between our world and a decaying spirit realm as she is pursued by a malevolent presence with a gurgling voice. Do “real” mediums have such problems with spirits? And how do television mediums and psychic performers correctly intuit so much about their audience members? We spoke to expert fact-checker Susan Gerbic to discover the psychological tricks mediums use to fool their audience, and how she goes about performing a “sting” on a phony psychic.
With guest co-host Edwin Evans-Thirlwell.
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Continue reading “How do mediums speak to the dead? (The Medium)”
With guest host Matthew Castle!
In post-apocalyptic hiking simulator Death Stranding, there is a weird holographic internet floating around in the air. See a nice bridge? Hit that ‘like’ button. You can even make a helpful structure other players will ‘like’ in return – a watchtower, a shelter, a strange mushroom. But why do we crave ‘likes’ in the first place? In this episode, we speak to neuroscientist Dr Ofir Turel about what happens to our brains when we spend a lot of time on Twitter, Facebook, and maybe even the weird world of Death Stranding.
Links and episode transcription below…
Continue reading “Why do we crave ‘likes’? (Death Stranding)”
With guest host Paula Deming!
The world has collapsed in grim action game The Last of Us Part 2. Humanity is barely getting by, whereas all the plants and animals we previously pushed to the brink of extinction have rebounded, reclaiming the planet as their own. But is this how Earth would really look without the pressures of humankind? We ask environmental writer Alan Weisman, author of The World Without Us, what happens to our cities, our art, and our pets when we kick the collective bucket.
Links and episode transcription below.
Continue reading “What happens when humanity disappears? (The Last of Us Part 2)”