Well, more like a year plus three months. But podcasts don’t get a birth certificate, so who cares?
It’s been a great first year. I’ve had a ton of brilliant guests, from scientists to historians to game developers, not to mention the great co-hosts I’ve convinced to come on to talk about sharp swords and lost languages. We’ve covered so many topics on the show so far – time travel, gravity, vampires, cheetahs – it’s hard to know what to cover next, and what experts I could ask to join in.
But here’s the thing… there are always more games. There is frankly an obscene amount of weird and wonderful creations just waiting to be picked apart by perplexed boffins. With that in mind, I’m ready for more episodes. Hopefully, you’ll come along for the ride.
You’re the reason I can afford to make this show. So, a massive thank you to everyone who has supported Hey Lesson, past and present. I don’t know what the future holds. But I’m pretty sure I could find an expert who does…
Hope you’re not prone to dizziness. Halo Infinite is set on a giant ring in space and we wanted to know: how does gravity work on something like that? So we spoke to Scott Manley, astronomer and celebrated YouTube rocket man, about how the centrifugal force of spinning would keep Master Chief’s boots planted on the ground, and how the human body can adapt to such weirdness. Also joining us is Natalie Clayton of PC Gamer, who has been gung-ho-ing through the shooter’s campaign as well as its multiplayer. Is Halo good again? Well, she says, it’s complicated.
Physics says no, time is real. But that doesn’t mean strange things can’t happen to the human brain when it tries to understand the passage of time. We speak to philosopher of time Professor Craig Callender about the nature of the universe’s big ticking clock, why physicists disagree about it, and how you can categorise time travel stories as “consistent” or “inconsistent”. Deathloop is… well, it’s surprisingly simple next to Einstein’s theories. We’ve got games journalist Nic Reuben to talk about the game and what makes its Groundhog Day styled time loop (not to mention its shooting) so compelling.
The pen is mightier than the sword. But what about this giant mace? What about this halberd? In this episode of Hey Lesson, we speak to medieval history buff Jason Kingsley about what it took to become a knight of medieval Europe. It helps that he is a modern day knight, but mostly his expertise comes from swinging actual swords. Yikes. Also joining us to talk about multiplayer sword-fighting game Chivalry II – it’s the ever-stabby Matt Cox! He’s very good with a longsword, but also quite good at describing the joy of the make-believe battlefield.
Look outside at earth’s life. Trees, birds, flowers, buses. Truly, it is a bounty of the universe. But could other planets host life? And if so, what would it look like? I don’t know, I’m just a podcast man. But one person who might know is Laura Rodriguez, astrobiologist at NASA. This episode we talk to her about the possibility of organic matter on other worlds, and how far it’ll probably be from the alien spacefriends of the Mass Effect trilogy. Also joining us to talk about said spacefriends is Imogen Beckhelling, noted Krogan liker and lore knower of the Mass Effect galaxy. So much knowledge this month! Come on in.
Get the shovel, the elephants have left us some work to do. This episode is all about zoos and the animals housed within. Is running a zoo anything like management sim Planet Zoo? Well, a bit. We talk to long-time zookeeper Matt Price about his experiences as a carer for animals in various zoos in the US, and he tells us about picky polar bears, high-strung cheetahs, escaping monkeys and more. Also joining us is writer and animal appreciator Nate Crowley, who has played a ton of Planet Zoo, and fills us in on the Great Warthog Crisis of 2019…
Come into the dark pod castle, dear listener. There’s nothing unsettling in here except some VAMPIRES. That’s right. To celebrate the new Resident Evil and the series’ always-changing formula, we have spoken to horror expert and follower of gothic trends Tanya Krzywinska. She tells us about the origin of the vampire tale, its various mutations, and why it’s so enduring. Alongside that, we are joined by narrative designer and writer Cara Ellison, who has penned a few disturbing biters in her time. I’ve already invited you across the threshold, so start up the show. And as always, fangs for lessoning.
Load the cannon! Did I say “cannon”? I meant load the new episode of Hey Lesson. It’s all about the pirates in Sea of Thieves. We’ve spoken to author and historian Dr Jamie Goodall about the history of these cut-throat sea-scoundrels, and ask her: how did ordinary sailors of the 1600s go about embracing the life of high seas shenanigans? As ever, there’s no simple answer (turns out there’s no pirate exam) but there are interesting ones! We also welcome back Pip Warr to tell us about her own oceanic misadventures in Sea of Thieves. She is a devious sea dog, we’ve discovered.
How would you like to get hit in the head? No? Well, for some that’s part of the thrill of a fight. And it’s about more than that. For this episode, we’re talking about fighting games with Guilty Gear player and martial artist Patrick Miller. On top of that, we ask psychologist Dr David Matsumoto (who also happens to be a judo coach) why some people enjoy the risk of the ring, and what judo players or boxers do to prepare themselves mentally for a big fight.
What’s a nicer shade of pink: “sad piglet” or “burnt tongue”? No, I don’t know either. Luckily at Hey Lesson we make it our mission to speak to people who can tell us the answer to such questions. This week we’ve been building an expensive manor house in The Sims 4 and wondering, how should you really design your perfect home? So we spoke to Linda Merrill, a professional interior designer to find out what’s best practice when it comes to painting walls, choosing furniture and tricking visitors into thinking our tiny corridors are bigger than they really are. We also showed her some photos of our wonderful Sims house to see what she thought. Her response was polite.